Button names

General button functions in a module

This is a general description of the interface buttons for an overview. If you don’t understand something, don’t worry, it will come clear later. This guide could serve you as a reminder while you advance in the tutorials.

  • value (rotation encoder): changes the parameter that is being displayed on screen. Rotating it right (clockwise), raises the value of the parameter, and reduces the value when being rotated to the opposite direction.
  • mode: works like a shift button. This will make sense later, but in general terms it changes the function of the buttons, or momentarily alters the module’s response when pressing buttons.
  • event: when you are in a module, this button lets you select what message it outputs. When in super-interactor mode, this button is used to mute.
  • settings: when in a module, this button displays a settings menu in the buttons matrix. By pressing different buttons in the matrix, different global parameters of the module will be displayed in the screen, allowing to change them (using the encoder). When in super-interactor, it is used to delete modules.
  • patching: this button is used to change between the super-interactor and modules. Think of it as the esc and enter keys of your computer.
  • page a-d: if a module contains multiple pages, (e.g. a sequence that doesn’t fit in the 16 buttons) these buttons serve to select among them. A bit like scrolling with the mouse, or changing tabs in a web-browser.
  • button matrix 0-16: these buttons are used to perform. Depending on the module and whether there is a menu open, they serve different purposes. The matrix is where the magic happens.
  • record a-d: among the other modules that are connected to the current module, these buttons enable recording. This allows for example, to record a drum loop into a sequencer without having to switch into the sequencer.