Autotel

What tools do I use?


What are my topics?


What have I done each year?


Which have been my contexts?


2013

2014

2015

2016

aalto

absurd dictionary

arduino

area_electronics

area_graphic

area_interaction

area_programming

area_storytelling

art

artificial intelligence

artificial intelligencee

AtTiny

autotel

brocs

code snippets

column

concept

context_medium

context_toptal

design

design factorial

diy

education

experiment

expression

failure

food

for the sake of doing

hands-on

hardware

javascript

learning

licog

live

maker

makerfaire

manufacture

maschine

mechanic synth

micrologica

microseq

microseq-81

modular sequencer

multimedia

music

open source

opinion

performance

php

play

process

processing

projects

prototype

reactivision

reaper

rendering

software

stgo makerspace

stochastic

synth

technologic

tool_kicad

tool_node-js

tool_openFrameworks

tool_openSCAD

tool_raspberry-pi

tool_web-audio-api

trend hunting

tutorial

tutorials

udp

unfinished

wear

web

workshops

writing

year_2010

year_2011

year_2012

year_2017

youtube

IMG_0850_trim_eq

loopita-ocaniemanights
Capture
tzina-extracted

Context

Tzina is an interactive cinema piece, created by Shirin and whose development was headed by Avner Peled. I got involved in the development of the piece with two concrete tasks. The first one, was making a full-stack implementation of the pigeons that served as avatars for the other users that were experiencing the piece. The other task, was to develop a sonic feedback virtual effect, that was associated with the change of chapter.

Development

I created a Node Socket based server that managed the data from each user of the interactive piece (using web sockets). The other part consisted on loading and placing the animated 3d model of the bird in the corresponding coordinates of the scenery, and switch smoothly between animations of the bird according to whether the user was entering the scene, walking, or standing. I was also required to optimize the sockets for speed, so the communications had to be designed at byte level of detail.
The sonic feedback virtual effect was intended to produce an effect of abstracting from the scene. Working with Or Fleisher, we ideated that the sound should produce a sensation of blur. I chose a combination of a convulsion reverb with a low pass filter, whose parameters could be faded according to the required level of blur.

 

Animation

ROS wall overview

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